Warspear Online
Colorful graphics, optimized for abilities of various smartphones, allows enjoying the gameplay without screen twitching. Upon creation of a character, you can select not just gender, faction and class, but haircut and hair color as well; during further gameplay the character will obtain various items and weapons which change the looks as well. Intense gameplay with real-time fighting (unlike turn-based battle system) won’t let you get bored and make you immerse yourself in the world of Warspear Online, full of surprises and dangers. All of that is possible due to the moder technologies which haven’t been used before in development of mobile games for smartphones.
Warspear Online is a complete world where one can become a hero, earn respect and find new friends. This world will be always at hand – for all you need for that is a phone and Internet access.
Features:
- game designed in classic fantasy genre;
- colorful graphics and original game world;
- unlikeness of characters and possibility to tune them to your whim, changing their looks depending on equipment they are wearing;
- intensive gameplay, based on addictive real-time battles;
- trading with other players;
- communication in multichannel game chat;
- ability to form groups to complete game quests together;
- access to game world from virtually any location, mobility.
System Requirements:
- platform: iPhone / Android / Symbian S60 / Windows Mobile / Windows
- screen resolution: 176x208 and higher
- free space: about 10Mb
- free RAM: not less than 15Mb
- device should have Internet access
Elves, also known as the Firstborn, were created by Deity Nuadu in the beginning of time. Granted with almost infinite life span, the elves were designed to assist the Heavenly Brothers as the Keepers of peace and order in Arinar, protecting the Spear from infringement of Garaan-made jakkar-demons. Their long life allowed the elves to achieve great wisdom and sharpen natural skills with swords and bows.
However, the paucity of Nuadu’s children almost led them to elimination during the war against jakkars who craved for the Spear. Then Harad had created humans to make them faithful students and allies to the elves. However the hot temper of humankind became a reason of war between two Keepers races – and they clashed in bloody War of Moon and Sun. Only then, when both peoples understood how devastating the discord is, humans and elves signed Eternal peace.During the horrible years of War of Spear, the two races fought shoulder to shoulder against the Legion spawned by Garaan’s black breath.
After the glorious victory over the Damned King Orin’s army, the elves didn’t return to war-devastated Eternal forest where they lived since the beginning. They inhabited the north-eastern woods of Melwandil, which became an island after the Great Breaking. Until now the Firstborn worship Nuadu and strictly follow his precept – protect any life. The elven druids heal the wounds of earth, caused during the War of Spear planting new forests and saving the old ones, while the blade dancers and rangers carefully watch the borders of Melwendil for the signs of mountain tribes and undead.
The Council of Twelve, consisting of most eminent fighters and wizards of the Firstborn. Children of Nuadu keep good-neighbor relations with humans for a long time. However, the elves do not trust humans too much, treating them as younger brothers, although the Firstborn never had and never will get any other allies in Arinar. There’s an old-going rivalry between elves and Mountain Clans which never ceased through the ages. Yet, the undead stay the main enemy of the elves. For a long time the druids of the Council of Twelve watch the magical fluctuations in southern part of Arinar with fear – and the wisest of the Firstborn have no doubt that the Damned are plotting something.
"Mountain Clans" faction
The Mountain men are rough and fearless. Each of the clans inhabiting the rocky island Godgorrath starts their bloodline from this or that beast-forefather. The people of clans pay disdain and hatred towards those plainsmen. Only a few highlanders remember that many centuries ago their ancestors dwelt in plains amongst the humans.
But one day Berengar, a mighty chieftain and sorcerer, left the homelands with his tribe, cursing the arrogant elves and the humans who betrayed him. Berengar’s people inhabited the snowy mountains of Godgorrath and started their lives from scratch. With time their memory cleared up, they started resembling wild animals and even their language turned barking and croaking. The secret legends were passed from shaman to shaman – amongst the wisest highlanders. War craft is an only occupation worth a map –warriors of the Mountains, so-called barbarians, are considered as best fighters in Arinar by right. Those who won no military glory prefer to become rogues, betting on their faithful knife and cunning.
During the War of Spear the highlanders would have raised their weapons against the army of Damned who intruded to their lands, but Orin the Damned King wisely decided that the Mountain Clans who hate elves and humans might become his allies. His decision was correct – the best warriors of the Mountains joined the fearsome Legion. Defeated in the Last Battle, the mountain clans grew quiet for a time – during the Great Breaking which destroyed the once-whole continent, Godgorrath got surrounded by stormy seas.
The Mountain Clans learned navigation quick enough and started raiding the shores of hated humans and elves. Only the undead Legion, which remains in the memory of the Clans as all-destructive force, inspires respect and desire to co-exist peacefully in Mountain Clans. Moreover, Paramount Chieftain Berkus has got exhorted by the admonition of the Damned, dreams about revival of Legion in its former glory and about the new war against the Keepers.